{"id":7172,"date":"2021-04-14T19:48:36","date_gmt":"2021-04-14T18:48:36","guid":{"rendered":"https:\/\/www.sonarworks.com\/soundid-reference\/blog\/?p=7172"},"modified":"2024-07-01T13:52:24","modified_gmt":"2024-07-01T12:52:24","slug":"how-to-use-soundid-reference-in-pro-tools-logic-and-cubase","status":"publish","type":"post","link":"https:\/\/www.sonarworks.com\/blog\/learn\/how-to-use-soundid-reference-in-pro-tools-logic-and-cubase","title":{"rendered":"How To Use SoundID Reference In Pro Tools, Logic, and Cubase"},"content":{"rendered":"\n<p>If you are reading this article, you are undoubtedly already aware of the benefits of using Sonarworks <a href=\"https:\/\/www.sonarworks.com\/soundid-reference\" target=\"_blank\" rel=\"noreferrer noopener\">SoundID Reference<\/a> to compensate for the irregular or colored frequency responses inherent in most listening environments. If your goal is to create a mix that translates well to as many listening situations as possible, you need to have an accurate monitor system, whether it be a pair of headphones or studio monitors in a treated studio space. A flat and trustable frequency response is required by all audio engineers in professional studio spaces and home project studios alike. That is why the corrective equalization applied by SoundID Reference is essential and should be integrated into your workflow and setup.<\/p>\n\n\n\n<p>Each DAW and your particular workflow requires a slightly different setup of SoundID Reference, so this article will cover some specific setup tips for a few different scenarios, like monitoring with SoundID Reference and tips for printing or bouncing your mixes.<\/p>\n\n\n\n<p>Let\u2019s assume that you are familiar with how Reference\u2019s calibration works and that you have already configured correction profiles for your headphones and reference monitors. Remember that Sonarworks provides built-in profiles for hundreds of headphone models, but for monitor speakers, you must measure your room with SoundID Reference and the Sonarworks calibrated measurement microphone.<\/p>\n\n\n\n<p>There are three issues that are crucial to remember when using the SoundID Reference plugin:<\/p>\n\n\n\n<ol>\n<li>Be sure that your mix and any reference tracks that you are comparing your mix against are all either routed through the SoundID Reference plugin or the app. If you\u2019ve imported reference tracks into your DAW, there should be no problem. If you are playing reference tracks from another program on your computer through your interface, you will want to use the Reference app, which applies the necessary corrective equalization to the audio output of your computer, as opposed to your DAW output only. So your mix would go through the DAW plugin and your reference tracks (coming from your computer) would play through the Reference app.<\/li>\n<\/ol>\n\n\n\n<ol>\n<li>SoundID Reference should be the last plugin that the audio passes through before it\u2019s sent to your monitors.<\/li>\n<\/ol>\n\n\n\n<ol>\n<li>Depending on your DAW and your routing setup, you may have to remember to bypass the SoundID Reference plugin before you bounce your mix. You do not want corrective equalization to be printed to the mix\u2014the correction is only for your monitor system. Every DAW provides some good routing solutions, and some DAWs (like Cubase Pro) provide a dedicated monitor routing section for this exact reason.<\/li>\n<\/ol>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><img decoding=\"async\" loading=\"lazy\" width=\"745\" height=\"573\" src=\"https:\/\/blog-uploads.imgix.net\/2021\/04\/SoundID-Ref-plugin.png?auto=compress%2Cformat\" alt=\"\" class=\"wp-image-7173\" srcset=\"https:\/\/blog-uploads.imgix.net\/2021\/04\/SoundID-Ref-plugin.png?auto=compress%2Cformat&amp;w=745 745w, https:\/\/blog-uploads.imgix.net\/2021\/04\/SoundID-Ref-plugin-390x300.png?auto=compress%2Cformat&amp;w=390 390w\" sizes=\"(max-width: 745px) 100vw, 745px\" \/><figcaption class=\"wp-element-caption\">The SoundID Reference plugin provides built-in correction profiles for hundreds of headphone models. Monitors must be measured in your studio space to create their correction profile.<\/figcaption><\/figure><\/div>\n\n\n<h3><strong>Routing for Quick Comparison<\/strong><\/h3>\n\n\n\n<p>If you are like me, you\u2019ll want to listen to your mix through both your headphones and your reference monitors to get a broad perspective on your mix. Your perception of stereo imaging and mix balances will differ between headphones and speakers, so it is important to get a sense of how a mix sounds in both contexts. You may even have multiple sets of speakers for reference. Each of these scenarios requires a different corrective equalization curve from Reference.&nbsp;<\/p>\n\n\n\n<p>Let\u2019s take a look at some routing options for various DAWs that will allow you to quickly switch between monitor calibration profiles. It\u2019s also nice to have a fool-proof workflow that does not necessitate bypassing the SoundID Reference plugin during the final bounce. Depending on your DAW, various routing schemes can optimize the signal flow with these concerns in mind.<\/p>\n\n\n\n<h3><strong>Reference Plugin Routing in Pro Tools<\/strong><\/h3>\n\n\n\n<p>In Pro Tools sessions, I set up a stereo master fader and I want to be able to monitor with one set of studio speakers and one set of headphones. The speakers are fed from output A1-2 of my interface and my headphone amp is fed from output A5-6 of my interface. Don\u2019t worry if your interface sends the same signal to both the speakers and headphone amp, there is an easy solution for that, too.<\/p>\n\n\n\n<p>In my setup (see image below) the Aux channel called \u201cMonitors\u201d feeds my speakers with the appropriate SoundID Reference correction profile. The Aux channel called \u201cPhones\u201d feeds my headphones with the correct signal for them. I simply mute and unmute the Aux that you want to listen to when changing from headphones to monitor listening.&nbsp;<\/p>\n\n\n\n<p>If you have more than one set of studio monitors that you would like to correct with SoundID Reference, you can solve that a few ways: 1. create more Auxes, 2. insert different instances of SoundID Reference on your Monitor Aux, 3. change the preset in your SoundID Reference plugin when you switch monitors. You can even map a MIDI controller to change presets in the SoundID Reference plugin (<a href=\"https:\/\/support.sonarworks.com\/hc\/en-us\/articles\/360011641479-MIDI-mapping-in-Reference-4-Systemwide\">Read about that here<\/a>).<\/p>\n\n\n\n<h3><strong>Printing Your Mix In Pro Tools<\/strong><\/h3>\n\n\n\n<p>There are two variations of this workflow, depending on if you would rather print your mix onto an audio track in your Pro Tools session or if you would prefer to bounce the final mix to disk. For the sake of organization and workflow, I always print my mixes onto a track in the session, but I\u2019ll explain both workflows.<\/p>\n\n\n\n<h3><strong>Using a Print Track<\/strong><\/h3>\n\n\n\n<ol>\n<li>Assign all the tracks in your session to a stereo bus, like <em>Bus 1-2<\/em>.&nbsp;<\/li>\n\n\n\n<li>Create a Master Fader and assign it to <em>Bus 1-2<\/em>.&nbsp;<\/li>\n\n\n\n<li>Create a stereo Aux Track and set its input to<em> Bus 1-2<\/em> and its output to <em>A 1-2<\/em>. Solo safe this Aux Track (cmnd+click solo so it\u2019s greyed out). This Aux is the speaker monitor control, so you can label this track \u201cMonitors\u201d<\/li>\n\n\n\n<li>Insert a SoundID Reference on this Monitors Aux track and load your monitor profile preset.<\/li>\n\n\n\n<li>Create a second stereo Aux Track and set its input to <em>Bus 1-2<\/em> and its output to <em>Out 3-4<\/em> and solo safe this track (cmnd+click solo). This is the headphone monitor control, so label this track \u201cPhones.\u201d If your headphones get the same signal as your speakers, set the output of this Aux Track to <em>A 1-2<\/em>.<\/li>\n\n\n\n<li>Insert a SoundID Reference on this \u201cPhones\u201d Aux Track and load up your headphone profile.<\/li>\n\n\n\n<li>Create a new stereo Audio Track with its input set to<em> Bus 1-2<\/em> and its output can go to <em>A 1-2<\/em>. (You will keep this track muted.) <strong>This is your Print Track<\/strong> and you can record your final mixes to playlists on this audio track.<\/li>\n\n\n\n<li>Once you print a mix to this track, simply click on the audio waveform and press shift+cmd+k to <em>export<\/em> the file (at whatever bit-depth and sample rate you choose) to a folder of your choice.<\/li>\n<\/ol>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter is-resized\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blog-uploads.imgix.net\/2021\/04\/PT-Routing.png?auto=compress%2Cformat\" alt=\"\" class=\"wp-image-7174\" width=\"605\" height=\"500\" srcset=\"https:\/\/blog-uploads.imgix.net\/2021\/04\/PT-Routing.png?auto=compress%2Cformat&amp;w=806 806w, https:\/\/blog-uploads.imgix.net\/2021\/04\/PT-Routing-363x300.png?auto=compress%2Cformat&amp;w=363 363w, https:\/\/blog-uploads.imgix.net\/2021\/04\/PT-Routing-768x635.png?auto=compress%2Cformat&amp;w=768 768w\" sizes=\"(max-width: 605px) 100vw, 605px\" \/><figcaption class=\"wp-element-caption\">In this image, Bus 47-48 is the mix bus. The master fader affects the mix and then sends the mix to the channels named \u201cMonitor,\u201d \u201cPhones,\u201d and \u201cPrint Track.\u201d The Aux faders control my monitor levels (through their SoundID Reference plugins), but the signal that goes to the Print Track only goes through the Master fader, so there\u2019s no need to bypass the SoundID Reference plugin.<\/figcaption><\/figure><\/div>\n\n\n<h3><strong>Bouncing In Pro Tools<\/strong><\/h3>\n\n\n\n<p>If you prefer <strong>Bounce To Disk<\/strong> for printing your mixes, here is the easy way to bounce without having to bypass SoundID Reference.<\/p>\n\n\n\n<ol>\n<li>Highlight the time selection that you would like to bounce.<\/li>\n\n\n\n<li>Click on <strong>File &gt; Bounce to &gt; Disk\u2026 <\/strong>(or press opt+cmd+b)<\/li>\n\n\n\n<li>In the <strong>Bounce Source <\/strong>popup window, select your <strong>mix bus<\/strong> (ie. Bus1-2). <em>Do not select Output 1-2 since that is your monitor output with SoundID Reference on it.<\/em><\/li>\n\n\n\n<li>Set the <strong>File Type<\/strong>, <strong>Format<\/strong>, <strong>Bit Depth<\/strong>, and <strong>Sample Rate<\/strong> and press <strong>Bounce<\/strong>.<\/li>\n<\/ol>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><img decoding=\"async\" loading=\"lazy\" width=\"337\" height=\"434\" src=\"https:\/\/blog-uploads.imgix.net\/2021\/04\/Bounce-in-PT.png?auto=compress%2Cformat\" alt=\"\" class=\"wp-image-7175\" srcset=\"https:\/\/blog-uploads.imgix.net\/2021\/04\/Bounce-in-PT.png?auto=compress%2Cformat&amp;w=337 337w, https:\/\/blog-uploads.imgix.net\/2021\/04\/Bounce-in-PT-233x300.png?auto=compress%2Cformat&amp;w=233 233w\" sizes=\"(max-width: 337px) 100vw, 337px\" \/><\/figure><\/div>\n\n\n<p>Here we see a properly setup <strong>Bounce to Disk<\/strong> window for Pro Tools. Our <strong>Bounce Source<\/strong> is set to our mix bus (Bus 47-48) and not to our monitor path (A 1-2). This will bounce a stereo 16-bit, 44.1kHz .WAV file plus an MP3 to a folder that we chose.&nbsp;<\/p>\n\n\n\n<p>The bounce will not be affected by the SoundID Reference plugin because we are not bouncing through the monitor path, we are bouncing through the mix bus only.<\/p>\n\n\n\n<h3><strong>Logic Pro and SoundID Reference<\/strong><\/h3>\n\n\n\n<p>Below is a similar idea implemented in Logic Pro. Setting up busses in Logic is easy but annoying if you\u2019re not used to it. When you send a signal to a Bus for the first time, a corresponding Aux Channel is immediately created. To set up several Aux Channels that receive from the same bus, you will need to duplicate the first Aux as many times as needed. Also, if you want to show the Aux channel as a track in the Arrange window (to change the order of tracks, for instance), you will need to select the Aux channels then click <strong><em>Create Tracks for Selected Channel Strips<\/em><\/strong> under the Mixer View\u2019s Options menu.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter is-resized\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blog-uploads.imgix.net\/2021\/04\/Logic-Routing.png?auto=compress%2Cformat\" alt=\"\" class=\"wp-image-7176\" width=\"653\" height=\"453\" srcset=\"https:\/\/blog-uploads.imgix.net\/2021\/04\/Logic-Routing.png?auto=compress%2Cformat&amp;w=871 871w, https:\/\/blog-uploads.imgix.net\/2021\/04\/Logic-Routing-400x277.png?auto=compress%2Cformat&amp;w=400 400w, https:\/\/blog-uploads.imgix.net\/2021\/04\/Logic-Routing-768x533.png?auto=compress%2Cformat&amp;w=768 768w\" sizes=\"(max-width: 653px) 100vw, 653px\" \/><\/figure><\/div>\n\n\n<p>In the routing pictured above, all the tracks in the mix are assigned to <em>Bus1<\/em>, which has been renamed \u201cMix bus.\u201d The green fader named \u201cMix Bus\u201d is acting as my master fader and I will simply ignore (leave at unity) the \u201cStereo Out\u201d and \u201cMaster\u201d faders that Logic automatically creates. The Mix Bus Aux Channel is set to input \u201cMix Bus\u201d and output <em>Bus2<\/em>.&nbsp;<\/p>\n\n\n\n<p>Next, I created two Aux Channels and set both of them to input<em> Bus2<\/em> and output \u201cSt Out.\u201d These two Aux faders are my monitor faders, with SoundID Reference inserted on them. I will use the one named \u201cMonitors\u201d when I listen to my speakers and the one named \u201cPhones\u201d when I listen to my headphones. Since my interface sends the same audio to my speakers and phones, I\u2019ll simply mute the \u201cMonitors\u201d channel and unmute the \u201cPhones\u201d channel when I want to listen to my headphones and vice versa for the speakers.<\/p>\n\n\n\n<h3><strong>Bouncing and Printing Tracks in Logic<\/strong><\/h3>\n\n\n\n<p>To Bounce the mix in Logic, you have to make sure SoundID Reference is bypassed and the monitor fader (the one that\u2019s unmuted) is at 0dB. Then select <strong>File &gt; Bounce &gt; Project<\/strong>, set the desired output range and the type, and click <strong>OK<\/strong>.&nbsp;<\/p>\n\n\n\n<p>Here\u2019s how to print the mix to a track in your project: The image shows a \u201cPrint Track\u201d set up with its input set to <em>Bus 3<\/em> and output to St Out. Our Mix Bus channel is sending the final mix directly to <em>Bus 3<\/em>, so we can print\/record our mix without having to bypass the SoundID Reference plugin(s) on our monitor fader(s). To export a mix that you\u2019ve printed onto a track, simply open the project browser window (top right corner of Logic), right-click on the audio file, and select <strong>Save Region(s) As<\/strong>\u2026 Then you can select what type of file you\u2019d like to export and press <strong>Save<\/strong>.<\/p>\n\n\n\n<h3><strong>Cubase Pro Control Room and SoundID Reference<\/strong><\/h3>\n\n\n\n<p>The Control Room Feature in Cubase Pro allows you to set up custom speaker and headphone outputs for quick switching and listening comparisons. What makes this functionality even more useful is that each monitor output can have its own effects chain independent of each other.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter is-resized\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blog-uploads.imgix.net\/2021\/04\/Screenshot-2021-04-14-at-21.37.43-1000x225.png?auto=compress%2Cformat\" alt=\"\" class=\"wp-image-7177\" width=\"750\" height=\"169\" srcset=\"https:\/\/blog-uploads.imgix.net\/2021\/04\/Screenshot-2021-04-14-at-21.37.43-1000x225.png?auto=compress%2Cformat&amp;w=1000 1000w, https:\/\/blog-uploads.imgix.net\/2021\/04\/Screenshot-2021-04-14-at-21.37.43-400x90.png?auto=compress%2Cformat&amp;w=400 400w, https:\/\/blog-uploads.imgix.net\/2021\/04\/Screenshot-2021-04-14-at-21.37.43-768x173.png?auto=compress%2Cformat&amp;w=768 768w, https:\/\/blog-uploads.imgix.net\/2021\/04\/Screenshot-2021-04-14-at-21.37.43.png?auto=compress%2Cformat&amp;w=1244 1244w\" sizes=\"(max-width: 750px) 100vw, 750px\" \/><figcaption class=\"wp-element-caption\">Cubase Pro allows you to set up custom routing for multiple monitor outputs. In Cubase\u2019s Control Room Mixer window, you can insert monitor effects, such as SoundID Reference that do not affect the audio you bounce.<\/figcaption><\/figure><\/div>\n\n\n<p>You could instantiate a SoundID Reference plugin in each monitor path\u2019s chain and SoundID will not affect your bounce. This is perhaps the easiest solution of all that have been discussed thus far. Cubase essentially provides a built-in monitor controller via its admittedly awesome Control Room feature.<\/p>\n\n\n\n<h3><strong>Conclusions<\/strong><\/h3>\n\n\n\n<p>The way you use SoundID Reference in your day-to-day workflow in recording, mixing and mastering will be dependent on your particular DAW and audio interface. The more flexibility you have in terms of reference monitors and headphones, the better you can judge how your mix will translate to other playback systems. Every DAW is capable of a little creative signal routing to accomplish this task and you may need to experiment a bit to develop a solution that works best for you and your DAW.<\/p>\n\n\n\n<p>Further Reading:<\/p>\n\n\n\n<p><a href=\"https:\/\/www.sonarworks.com\/blog\/learn\/logic-audio-rockstar-monitoring-techniques\" target=\"_blank\" rel=\"noreferrer noopener\">Logic Audio: Rockstar Monitoring Techniques<\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/www.sonarworks.com\/soundid-reference\/blog\/learn\/logic-audio-finishing-off-your-mix-by-printing-mixes-and-stems\/\" target=\"_blank\" rel=\"noreferrer noopener\">Printing Mixes and Ste<\/a><a href=\"https:\/\/www.sonarworks.com\/blog\/learn\/logic-audio-finishing-off-your-mix-by-printing-mixes-and-stems\">m<\/a><a href=\"https:\/\/www.sonarworks.com\/soundid-reference\/blog\/learn\/logic-audio-finishing-off-your-mix-by-printing-mixes-and-stems\/\">s in Logic<\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/www.sonarworks.com\/blog\/learn\/logic-audio-creative-mixing-with-subgroups-and-masters\" target=\"_blank\" rel=\"noreferrer noopener\">Creative Mixing with Subgroups and Masters in Logic<\/a><\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>If you are reading this article, you are undoubtedly already aware of the benefits of using Sonarworks SoundID Reference to compensate for the irregular or colored frequency responses inherent in most listening environments. If your goal is to create a mix that translates well to as many listening situations as possible, you need to have&hellip;<\/p>\n","protected":false},"author":12,"featured_media":7178,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_improvement_type_select":"improve_an_existing","_thumb_yes_seoaic":false,"_frame_yes_seoaic":false,"seoaic_generate_description":"","seoaic_improve_instructions_prompt":"","seoaic_rollback_content_improvement":"","seoaic_idea_thumbnail_generator":"","thumbnail_generated":false,"thumbnail_generate_prompt":"","seoaic_article_description":"","inline_featured_image":false,"seoaic_article_subtitles":[]},"categories":[81],"tags":[],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v19.11 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>How To Use SoundID Reference In Pro Tools, Logic, and Cubase - Sonarworks Blog<\/title>\n<meta name=\"description\" content=\"In this article we co we cover how to use SoundID Reference in your day-to-day workflow in recording, mixing and mastering in Pro Tools, Logic, and Cubase\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.sonarworks.com\/blog\/learn\/how-to-use-soundid-reference-in-pro-tools-logic-and-cubase\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"How To Use SoundID Reference In Pro Tools, Logic, and Cubase - 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